AI Insights · Timothy · October 2022
Top 5 Bubble Shooter Games on Android in New Zealand - Q3 2022
In Q3 2022, the top 5 bubble shooter games on Android in New Zealand showed varied performance trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance.
In the third quarter of 2022, the top 5 bubble shooter games on the Android platform in New Zealand exhibited diverse trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive view of these apps' performance.
Bubble Witch 3 Saga experienced fluctuating weekly revenue, peaking at approximately $1.9K in late June and then seeing a low of around $1.1K by mid-September. The weekly downloads for the game started at 310 and gradually decreased to 102 by the end of September. Active users also saw a downward trend, beginning at 2.2K in late June and falling to 1.6K by the end of the quarter.
Marble Shooter: Violas Quest showed a varied revenue trend, starting at $361 in late June and ending the quarter at around $265. The game saw a significant spike in downloads, with numbers jumping from 0 in early August to 270 by late August. Active users increased from 136 in late June to a peak of 325 in early September, before settling at 296 by the end of the quarter.
Bubbles Empire Champions had a relatively stable revenue trend, ranging between $125 and $361 over the quarter. Downloads remained minimal, with some weeks registering no new downloads. Active users started at 1.7K in late June, dipped to around 1.2K in early September, and then slightly recovered to 1.3K by the end of September.
Bubble Shooter - Classic Pop maintained a consistent revenue stream throughout the quarter, peaking at $292 in early August. Weekly downloads were robust, beginning at 332 and fluctuating around the 300 mark. Active users saw a peak of 921 in mid-July and held steady around 800 by the end of September.
Bubble Witch 2 Saga exhibited stable revenue around the $160 mark throughout Q3. Weekly downloads were modest, starting at 46 in late June and ending at 38 by the end of September. Active users remained relatively consistent, hovering around the 200 mark for most of the quarter.
For more detailed insights and data on these apps, visit Sensor Tower. The performance metrics provide a glimpse into the popularity and financial success of these bubble shooter games in New Zealand.